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Temple of Infinite Idols

Project Role: 2D Artist, Team Lead for Mobile Game Discovery

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Project Date: August 2024 - October 2025

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Temple of Infinite Idols started off as a cookie clicker-style mobile game, when I joined Astrarium Games as a 2D artist. Most of these assets are from the early conceptual stages of the game in mobile format, based off of a preexisting Game Design Document. 

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PC Title Screen.png

UI: Game Scene

"Idols" could be selected or upgraded. 

These sets of screens were mockups of how those menus would look. 

Tabs_WIP.jpg

Breakdown of the menus to be split into sprites in-engine

"Hit the Circle" mini game to be implemented into the game. A simple reflex game where the player presses the rectangular button when the green gem aligns on top of the red gem. 

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Tabs_Spread.png
Hit the Circle.png

Breakdown of the assets making the "Hit the Circle" minigame

Hit the Circle Spread.png

Opening Game Scene

Initial sketches for the Mobile Game, iterations moved towards a more colourful, then fantastical, direction. Blank spaces were left for UI mapping, so that no elements would be hidden

Background Concept_TempleBG_2.jpg
Background Concept 1.jpg

The direction went towards a portal instead of letting the viewer see the temple itself, to make the temple its own destination within the game

4th image (bottom right) is a photo bash of images provided by artists "Shibi," "Sakura," and other art team members. EL painted the leaves in the foreground and touched up the elements provided. 

Background Concept 2.jpg
UI Screen_PortalLG.jpg

Please be patient, this section is under construction!

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