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Character Design

Project Role: Designer, Artist 

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Project Date: Ongoing since 2023

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An assortment of character designs for entertainment media, namely games and animation, with an emphasis on narrative.

Dungeons and Dragons

Ongoing, late 2024-2026

Research on character design for a Human Fighter, pitched as "Noble Warrior"

Jericho_Exploration.png

Main Campaign Lineup based on verbal descriptions of characters

Hajch_Fits_and_everyone_said_thanks_TeaLeaf.png

Token art of a Dungeons and Dragons character: Jerbeen (Jerboa) Paladin in Plate Armour, wielding a Shillelagh

The Tale of Despereaux 

Ongoing 2024-2026. Reimagined for 2D Animation with a focus on Characters

Initial exploratory sketches of Despereaux

Silhouette > Greyscale > First Colour

Simplification for Sequential Media, exploring character-based poses from the book

Despereaux Turnaround

Princess Pea Placeholder

Hansel and Gretel: Witches' Apprentices

Jan-Apr 2023​

Hansel Callout Sheet

Gretel Callout Sheet

Witch Callout Sheet

Character Lineup

Interior Environment Isometric View

Character Design: General

Jan-Apr 2023​

Lazurite: Pitch was a lizard that can increase its speed by consuming power-ups.

 

Spines on its back glow green to indicate power level, starts running bipedal when at maximum power.

Alice: Original pitch from Alice: Madness Returned, stripped from context to allow for more creative freedom.

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Wields a Lacrosse stick from the hospital, using a toy as a weapon to remind the player she's still a child

Alice Keyframe: Slaying the Jabberwocky

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